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cornelius.cpp
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1 
27 #include <iostream>
28 #include <fstream>
29 #include <math.h>
30 #include <stdlib.h>
31 
32 using namespace std;
33 
40 class GeneralElement
41 {
42  protected:
43  static const int DIM = 4;
44  double *centroid;
45  double *normal;
46  int normal_calculated;
47  int centroid_calculated;
48  virtual void calculate_centroid() {};
49  virtual void calculate_normal() {};
50  void check_normal_direction(double *normal, double *out);
51  public:
53  ~GeneralElement();
54  double *get_centroid();
55  double *get_normal();
56 };
57 
64 {
65  normal_calculated = 0;
66  centroid_calculated = 0;
67  centroid = new double[DIM];
68  normal = new double[DIM];
69 }
70 
77 {
78  delete[] centroid;
79  delete[] normal;
80 }
81 
91 void GeneralElement::check_normal_direction(double *normal, double *out)
92 {
93  //We calculate the dot product, if less than 4 dimensions the elements,
94  //which are not used, are just zero and do not effect this
95  double dot_product = 0;
96  for (int i=0; i < DIM; i++) {
97  dot_product += out[i]*normal[i];
98  }
99  //If the dot product is negative, the normal is pointing in the
100  //wrong direction and we have to flip it's direction
101  if ( dot_product < 0 ) {
102  for (int i=0; i < DIM; i++) {
103  normal[i] = -normal[i];
104  }
105  }
106 }
107 
116 {
117  if ( !centroid_calculated )
118  calculate_centroid();
119  return centroid;
120 }
121 
130 {
131  if ( !normal_calculated )
132  calculate_normal();
133  return normal;
134 }
135 
136 
143 class Line : public GeneralElement
144 {
145  private:
146  static const int LINE_CORNERS = 2;
147  static const int LINE_DIM = 2;
148  int x1,x2;
149  int start_point;
150  int end_point;
151  double **corners;
152  double *out;
153  int *const_i;
154  void calculate_centroid();
155  void calculate_normal();
156  public:
157  Line();
158  ~Line();
159  void init(double**,double*,int*);
160  void flip_start_end();
161  double *get_start();
162  double *get_end();
163  double *get_out();
164 };
165 
172 Line::Line()
173 {
174  GeneralElement();
175  corners = new double*[LINE_CORNERS];
176  for (int i=0; i < LINE_CORNERS; i++) {
177  corners[i] = new double[DIM];
178  }
179  out = new double[DIM];
180  const_i = new int[DIM-LINE_DIM];
181 }
182 
188 Line::~Line()
189 {
190  for (int i=0; i < LINE_CORNERS; i++) {
191  delete[] corners[i];
192  }
193  delete[] corners;
194  delete[] out;
195  delete[] const_i;
196 }
197 
208 void Line::init(double **p, double *o, int *c)
209 {
210  //We copy the values of the end points and the outside point
211  for (int i=0; i < LINE_CORNERS; i++) {
212  for (int j=0; j < DIM; j++) {
213  corners[i][j] = p[i][j];
214  if ( i==0 ) {
215  out[j] = o[j];
216  }
217  }
218  }
219  //Let's set indices for start and end points, so we can conveniently
220  //flip the start and end point without changing the actual values
221  start_point = 0;
222  end_point = 1;
223  //Here we copy the indices which are constant at this line
224  for (int i=0; i < DIM-LINE_DIM; i++) {
225  const_i[i] = c[i];
226  }
227  //Here we fix the non-zero indices in such a way that x1 is
228  //always smaller
229  if ( c[0] == 0 ) {
230  if ( c[1] == 1 ) {
231  x1 = 2; x2 = 3;
232  } else if ( c[1] == 2 ) {
233  x1 = 1; x2 = 3;
234  } else {
235  x1 = 1; x2 = 2;
236  }
237  } else if ( c[0] == 1 ) {
238  if ( c[1] == 2 ) {
239  x1 = 0; x2 = 3;
240  } else {
241  x1 = 0; x2 = 2;
242  }
243  } else {
244  x1 = 0; x2 = 1;
245  }
246  //We need to set these to zero so when this function is called
247  //again we know that normal and centroid are not yet calculated
248  //with new values
249  normal_calculated = 0;
250  centroid_calculated = 0;
251 }
252 
260 {
261  //Centroid is just the average of the points
262  for (int i=0; i < DIM; i++) {
263  centroid[i] = (corners[0][i] + corners[1][i])/2.0;
264  }
265  centroid_calculated = 1;
266 }
267 
274 {
275  //Centroid must be calculated before we can calculate normal
276  if ( !centroid_calculated )
277  calculate_centroid();
278  //Normal is just (-dy,dx)
279  normal[x1] = -(corners[1][x2] - corners[0][x2]);
280  normal[x2] = corners[1][x1] - corners[0][x1];
281  normal[const_i[0]] = 0;
282  normal[const_i[1]] = 0;
283  //Now we check if the normal is in the correct direction
284  double *Vout = new double[DIM];
285  for (int j=0; j < DIM; j++) {
286  Vout[j] = out[j] - centroid[j];
287  }
288  check_normal_direction(normal,Vout);
289  delete[] Vout;
290  normal_calculated = 1;
291 }
292 
299 {
300  int temp = start_point;
301  start_point = end_point;
302  end_point = temp;
303 }
304 
312 double *Line::get_start()
313 {
314  return corners[start_point];
315 }
316 
324 double *Line::get_end()
325 {
326  return corners[end_point];
327 }
328 
336 double *Line::get_out()
337 {
338  return out;
339 }
340 
347 class Polygon : public GeneralElement
348 {
349  private:
350  static const int MAX_LINES = 24;
351  static const int POLYGON_DIM = 3;
352  Line **lines;
353  int Nlines;
354  int x1,x2,x3;
355  int const_i;
356  void calculate_centroid();
357  void calculate_normal();
358  public:
359  Polygon();
360  ~Polygon();
361  void init(int);
362  bool add_line(Line*,int);
363  int get_Nlines();
364  Line** get_lines();
365  void print(ofstream &file,double*);
366 };
367 
375 {
376  GeneralElement();
377  lines = new Line*[MAX_LINES];
378 }
379 
386 {
387  delete[] lines;
388 }
389 
397 void Polygon::init(int c)
398 {
399  //Let's copy the constant index
400  const_i = c;
401  //Here we fix the indices which are not constant
402  x1 = -1;
403  x2 = -1;
404  x3 = -1;
405  for (int i=0; i < DIM; i++) {
406  if ( i != c ) {
407  if ( x1 < 0 ) {
408  x1 = i;
409  } else if ( x2 < 0 ) {
410  x2 = i;
411  } else {
412  x3 = i;
413  }
414  }
415  }
416  //We need to set these to zero so when this function is called
417  //again we know that polygon has no lines added and normal and
418  //centroid are not yet calculated with new values
419  Nlines = 0;
420  normal_calculated = 0;
421  centroid_calculated = 0;
422 }
423 
436 bool Polygon::add_line(Line *l, int donotcheck)
437 {
438  double eps = 1e-10;
439  //If this is the first line or we do not want to check, line is added
440  //automatically
441  if ( donotcheck || Nlines == 0 ) {
442  lines[Nlines] = l;
443  Nlines++;
444  return true;
445  } else {
446  //Here we check if the new line is connected with the last line in
447  //polygon. This since lines are ordered.
448  double *p1 = l->get_start();
449  double *p2 = l->get_end();
450  double *p3 = lines[Nlines-1]->get_end();
451  double diff1 = 0;
452  double diff2 = 0;
453  for (int j=0; j < DIM; j++) {
454  diff1 += fabs(p1[j]-p3[j]);
455  diff2 += fabs(p2[j]-p3[j]);
456  }
457  //If start or end point is the same as the end point of previous line, line
458  //is connected to polygon and it is added
459  if ( diff1 < eps || diff2 < eps ) {
460  //We always want that start point is connected to end so we flip the
461  //start and end in the new line if needed
462  if ( diff2 < eps )
463  l->flip_start_end();
464  lines[Nlines] = l;
465  Nlines++;
466  return true;
467  }
468  //If we are here, the line was not connected to the current polygon
469  return false;
470  }
471 }
472 
479 {
480  //We need a vector for the mean of the corners.
481  double *mean = new double[DIM];
482  for (int i=0; i < DIM; i++ ) {
483  mean[i] = 0;
484  }
485  //First we determine the mean of the corner points. Every point
486  //is here twice since lines are not ordered
487  for (int i=0; i < Nlines; i++ ) {
488  double *p1 = lines[i]->get_start();
489  double *p2 = lines[i]->get_end();
490  for (int j=0; j < DIM; j++ ) {
491  mean[j] += p1[j] + p2[j];
492  }
493  }
494  for (int j=0; j < DIM; j++ ) {
495  mean[j] = mean[j]/double(2.0*Nlines);
496  }
497  //If only 3 lines, i.e. 3 corners, the polygon is always on a plane
498  //and centroid is the mean
499  if ( Nlines == 3 ) {
500  for (int i=0; i < DIM; i++) {
501  centroid[i] = mean[i];
502  }
503  centroid_calculated = 1;
504  delete[] mean;
505  return;
506  }
507  //If more than 3 corners, calculation of the centroid is more
508  //complicated
509  //Here we from triangles from the lines and the mean point
510  double *sum_up = new double[DIM]; //areas of the single triangles
511  double sum_down = 0; //area of all the triangles
512  for (int i=0; i < DIM; i++) {
513  sum_up[i] = 0;
514  }
515  //a and b are vectors which from the triangle
516  double *a = new double[DIM];
517  double *b = new double[DIM];
518  //centroid of the triangle (this is always on a plane)
519  double *cm_i = new double[DIM];
520  for (int i=0; i < Nlines; i++) {
521  double *p1 = lines[i]->get_start();
522  double *p2 = lines[i]->get_end();
523  for (int j=0; j < DIM; j++) {
524  cm_i[j] = (p1[j] + p2[j] + mean[j])/3.0;
525  }
526  //Triangle is defined by these two vectors
527  for (int j=0; j < DIM; j++) {
528  a[j] = p1[j] - mean[j];
529  b[j] = p2[j] - mean[j];
530  }
531  //Area is calculated from cross product of these vectors
532  double A_i = 0.5*sqrt( pow(a[x2]*b[x3]-a[x3]*b[x2],2.0) + pow(a[x1]*b[x3]-a[x3]*b[x1],2.0) + pow(a[x2]*b[x1]-a[x1]*b[x2],2.0) );
533  //Then we store the area and update the total area
534  for (int j=0; j < DIM; j++) {
535  sum_up[j] += cm_i[j]*A_i;
536  }
537  sum_down += A_i;
538  }
539  //Now we can determine centroid as a weighted average of the centroids
540  //of the triangles
541  for (int i=0; i < DIM; i++) {
542  centroid[i] = sum_up[i]/sum_down;
543  }
544  //centroid is now calculated and memory is freed
545  centroid_calculated = 1;
546  delete[] sum_up;
547  delete[] mean;
548  delete[] a;
549  delete[] b;
550  delete[] cm_i;
551 }
552 
560 {
561  //centroid must be calculated before normal can be determined
562  if ( !centroid_calculated )
563  calculate_centroid();
564  //First we find the normal for each triangle formed from
565  //one edge and centroid
566  double **normals = new double*[Nlines]; //these are the normals
567  double *Vout = new double[DIM]; //the point which is always outside
568  for (int i=0; i < Nlines; i++) {
569  normals[i] = new double[DIM];
570  for (int j=0; j < DIM; j++) {
571  normals[i][j] = 0;
572  }
573  }
574  //Normal is defined by these two vectors
575  double *a = new double[DIM];
576  double *b = new double[DIM];
577  //Loop over all triangles
578  for (int i=0; i < Nlines; i++) {
579  //First we calculate the vectors which form the triangle
580  double *p1 = lines[i]->get_start();
581  double *p2 = lines[i]->get_end();
582  for (int j=0; j < DIM; j++) {
583  a[j] = p1[j] - centroid[j];
584  b[j] = p2[j] - centroid[j];
585  }
586  //Normal is calculated as a cross product of these vectors
587  normals[i][x1] = 0.5*(a[x2]*b[x3]-a[x3]*b[x2]);
588  normals[i][x2] = -0.5*(a[x1]*b[x3]-a[x3]*b[x1]);
589  normals[i][x3] = 0.5*(a[x1]*b[x2]-a[x2]*b[x1]);
590  normals[i][const_i] = 0;
591  //Then we construct a vector which points out
592  double *o = lines[i]->get_out();
593  for (int j=0; j < DIM; j++) {
594  Vout[j] = o[j] - centroid[j];
595  }
596  //then we check that normal is point in the correct direction
597  check_normal_direction(normals[i],Vout);
598  }
599  //Finally the normal is a sum of the normals of the triangles
600  for (int i=0; i < DIM; i++) {
601  normal[i] = 0;
602  }
603  for (int i=0; i < Nlines; i++) {
604  for (int j=0; j < DIM; j++) {
605  normal[j] += normals[i][j];
606  }
607  }
608  //Normal is now calculated and memory can be freed
609  normal_calculated = 1;
610  delete[] a;
611  delete[] b;
612  for (int i=0; i < Nlines; i++) {
613  delete[] normals[i];
614  }
615  delete[] normals;
616  delete[] Vout;
617 }
618 
627 {
628  return Nlines;
629 }
630 
639 {
640  return lines;
641 }
642 
652 void Polygon::print(ofstream &file, double *pos)
653 {
654  for (int i=0; i < Nlines; i++) {
655  double *p1 = lines[i]->get_start();
656  double *p2 = lines[i]->get_end();
657  file << pos[x1] + p1[x1] << " " << pos[x2] + p1[x2] << " " << pos[x3] + p1[x3];
658  file << " " << pos[x1] + p2[x1] << " " << pos[x2] + p2[x2] << " " << pos[x3] + p2[x3];
659  file << " " << pos[x1] + centroid[x1] << " " << pos[x2] + centroid[x2] << " " << pos[x3] + centroid[x3] << endl;
660  }
661 }
662 
669 class Polyhedron : public GeneralElement
670 {
671  private:
672  static const int MAX_POLYGONS = 24;
673  Polygon **polygons;
674  int Npolygons;
675  int Ntetrahedra;
676  int x1,x2,x3,x4;
677  bool lines_equal(Line*,Line*);
678  void tetravolume(double*,double*,double*,double*);
679  void calculate_centroid();
680  void calculate_normal();
681  public:
682  Polyhedron();
683  ~Polyhedron();
684  void init();
685  bool add_polygon(Polygon*,int);
686 };
687 
695 {
696  GeneralElement();
697  polygons = new Polygon*[MAX_POLYGONS];
698 }
699 
706 {
707  delete[] polygons;
708 }
709 
715 void Polyhedron::init()
716 {
717  //Here we fix the non-constant indices
718  x1 = 0;
719  x2 = 1;
720  x3 = 2;
721  x4 = 3;
722  //We need to set these to zero so when this function is called
723  //again we know that polyhedron has no polyfons added and normal
724  //and centroid are not yet calculated with new values
725  Npolygons = 0;
726  Ntetrahedra = 0;
727  normal_calculated = 0;
728  centroid_calculated = 0;
729 }
730 
743 bool Polyhedron::add_polygon(Polygon *p, int donocheck)
744 {
745  //If this is the first polygon or we want to add it in any case, we
746  //just add it automatically
747  if ( donocheck || Npolygons == 0 ) {
748  polygons[Npolygons] = p;
749  Npolygons++;
750  Ntetrahedra += p->get_Nlines();
751  return true;
752  } else {
753  //Here we check if the new polygon is connected with the last polygon in
754  //polyhedron
755  for (int i=0; i < Npolygons; i++) {
756  int Nlines1 = p->get_Nlines();
757  int Nlines2 = polygons[i]->get_Nlines();
758  Line **lines1 = p->get_lines();
759  Line **lines2 = polygons[i]->get_lines();
760  for (int j=0; j < Nlines1; j++) {
761  for (int k=0; k < Nlines2; k++) {
762  if ( lines_equal(lines1[j],lines2[k]) ) {
763  polygons[Npolygons] = p;
764  Npolygons++;
765  Ntetrahedra += p->get_Nlines();
766  return true;
767  }
768  }
769  }
770  }
771  //If we are here, the polygon was not connected to polyhedron
772  return false;
773  }
774 }
775 
787 {
788  double eps = 1e-10;
789  double *p11 = l1->get_start();
790  double *p12 = l1->get_end();
791  double *p21 = l2->get_start();
792  double diff1 = 0;
793  double diff2 = 0;
794  for (int i=0; i < DIM; i++) {
795  diff1 += fabs(p11[i]-p21[i]);
796  diff2 += fabs(p12[i]-p21[i]);
797  if ( diff1 > eps && diff2 > eps )
798  return false;
799  }
800  //If we are here, the lines are connected
801  return true;
802 }
803 
815 void Polyhedron::tetravolume(double *a, double *b, double *c, double *n)
816 {
817  double bc01 = b[0]*c[1]-b[1]*c[0];
818  double bc02 = b[0]*c[2]-b[2]*c[0];
819  double bc03 = b[0]*c[3]-b[3]*c[0];
820  double bc12 = b[1]*c[2]-b[2]*c[1];
821  double bc13 = b[1]*c[3]-b[3]*c[1];
822  double bc23 = b[2]*c[3]-b[3]*c[2];
823  n[0] = 1.0/6.0*(a[1]*bc23 - a[2]*bc13 + a[3]*bc12);
824  n[1] = -1.0/6.0*(a[0]*bc23 - a[2]*bc03 + a[3]*bc02);
825  n[2] = 1.0/6.0*(a[0]*bc13 - a[1]*bc03 + a[3]*bc01);
826  n[3] = -1.0/6.0*(a[0]*bc12 - a[1]*bc02 + a[2]*bc01);
827  /*n[0] = 1.0/6.0*(a[1]*(b[2]*c[3]-b[3]*c[2]) - a[2]*(b[1]*c[3]-b[3]*c[1])
828  +a[3]*(b[1]*c[2]-b[2]*c[1]));
829  n[1] = -1.0/6.0*(a[0]*(b[2]*c[3]-b[3]*c[2]) - a[2]*(b[0]*c[3]-b[3]*c[0])
830  +a[3]*(b[0]*c[2]-b[2]*c[0]));
831  n[2] = 1.0/6.0*(a[0]*(b[1]*c[3]-b[3]*c[1]) - a[1]*(b[0]*c[3]-b[3]*c[0])
832  +a[3]*(b[0]*c[1]-b[1]*c[0]));
833  n[3] = -1.0/6.0*(a[0]*(b[1]*c[2]-b[2]*c[1]) - a[1]*(b[0]*c[2]-b[2]*c[0])
834  +a[2]*(b[0]*c[1]-b[1]*c[0]));*/
835 }
836 
843 {
844  double *mean = new double[DIM];
845  for (int i=0; i < DIM; i++ ) {
846  mean[i] = 0;
847  }
848  //First we determine the mean of the corners
849  for (int i=0; i < Npolygons; i++ ) {
850  int Nlines = polygons[i]->get_Nlines();
851  Line **lines = polygons[i]->get_lines();
852  for (int j=0; j < Nlines; j++ ) {
853  double *p1 = lines[j]->get_start();
854  double *p2 = lines[j]->get_end();
855  for (int k=0; k < DIM; k++ ) {
856  mean[k] += p1[k] + p2[k];
857  }
858  }
859  }
860  for (int j=0; j < DIM; j++ ) {
861  mean[j] = mean[j]/double(2.0*Ntetrahedra);
862  }
863  //Some memory allocated for temporary variables
864  double *a = new double[DIM];
865  double *b = new double[DIM];
866  double *c = new double[DIM];
867  double *n = new double[DIM];
868  double *cm_i = new double[DIM];
869  double *sum_up = new double[DIM];
870  double sum_down = 0;
871  for (int i=0; i < DIM; i++) {
872  sum_up[i] = 0;
873  }
874  for (int i=0; i < Npolygons; i++ ) {
875  int Nlines = polygons[i]->get_Nlines();
876  Line **lines = polygons[i]->get_lines();
877  double *cent = polygons[i]->get_centroid();
878  for (int j=0; j < Nlines; j++) {
879  double *p1 = lines[j]->get_start();
880  double *p2 = lines[j]->get_end();
881  //CM of the tetrahedra
882  for (int k=0; k < DIM; k++) {
883  cm_i[k] = (p1[k] + p2[k] + cent[k] + mean[k])/4.0;
884  }
885  //Volume of a tetrahedron is determined next
886  //Tetrahedron is defined by these three vectors
887  for (int k=0; k < DIM; k++) {
888  a[k] = p1[k] - mean[k];
889  b[k] = p2[k] - mean[k];
890  c[k] = cent[k] - mean[k];
891  }
892  //Then we calculate the volume from the normal n
893  tetravolume(a,b,c,n);
894  double V_i = 0;
895  for (int k=0; k < DIM; k++) {
896  V_i += n[k]*n[k];
897  }
898  V_i = sqrt(V_i);
899  //Then we add contributions to sums
900  for (int k=0; k < DIM; k++) {
901  sum_up[k] += cm_i[k]*V_i;
902  }
903  sum_down += V_i;
904  }
905  }
906  //Now the centroid is the volume weighted average of individual
907  //tetrahedra
908  for (int i=0; i < DIM; i++) {
909  centroid[i] = sum_up[i]/sum_down;
910  }
911  //Centroid is now calculated and we can free memory
912  centroid_calculated = 1;
913  delete[] a;
914  delete[] b;
915  delete[] c;
916  delete[] n;
917  delete[] cm_i;
918  delete[] sum_up;
919  delete[] mean;
920 }
921 
929 {
930  //We need centroid in the following calculation and thus we
931  //need to check that it is calculated
932  if ( !centroid_calculated )
933  calculate_centroid();
934  //First we allocate memory for temporary variables
935  double *Vout = new double[DIM];
936  double *a = new double[DIM];
937  double *b = new double[DIM];
938  double *c = new double[DIM];
939  double **normals = new double*[Ntetrahedra];
940  for (int i=0; i < Ntetrahedra; i++) {
941  normals[i] = new double[DIM];
942  }
943  int Ntetra = 0; //Index of tetrahedron we are dealing with
944  for (int i=0; i < Npolygons; i++ ) {
945  int Nlines = polygons[i]->get_Nlines();
946  Line **lines = polygons[i]->get_lines();
947  double *cent = polygons[i]->get_centroid();
948  for (int j=0; j < Nlines; j++) {
949  double *p1 = lines[j]->get_start();
950  double *p2 = lines[j]->get_end();
951  //Tetrahedron is defined by these three vectors
952  for (int k=0; k < DIM; k++) {
953  a[k] = p1[k] - centroid[k];
954  b[k] = p2[k] - centroid[k];
955  c[k] = cent[k] - centroid[k];
956  }
957  //Normal is calculated with the same function as volume
958  tetravolume(a,b,c,normals[Ntetra]);
959  //Then we determine the direction towards lower energy
960  double *o = lines[j]->get_out();
961  for (int k=0; k < DIM; k++) {
962  Vout[k] = o[k] - centroid[k];
963  }
964  check_normal_direction(normals[Ntetra],Vout);
965  Ntetra++;
966  }
967  }
968  //Finally the element normal is a sum of the calculated normals
969  for (int i=0; i < DIM; i++) {
970  normal[i] = 0;
971  }
972  for (int i=0; i < Ntetrahedra; i++) {
973  for (int j=0; j < DIM; j++) {
974  normal[j] += normals[i][j];
975  }
976  }
977  //Normal is now determined and we can free memory
978  normal_calculated = 1;
979  for (int i=0; i < Ntetrahedra; i++) {
980  delete[] normals[i];
981  }
982  delete[] a;
983  delete[] b;
984  delete[] c;
985  delete[] normals;
986  delete[] Vout;
987 }
988 
996 class Square
997 {
998  private:
999  static const int DIM = 4;
1000  static const int SQUARE_DIM = 2;
1001  static const int MAX_POINTS = 4;
1002  static const int MAX_LINES = 2;
1003  double **points;
1004  double **cuts;
1005  double **out;
1006  double **points_temp;
1007  double *out_temp;
1008  int *const_i;
1009  double *const_value;
1010  int x1, x2;
1011  double *dx;
1012  int Ncuts;
1013  int Nlines;
1014  Line *lines;
1015  int ambiguous;
1016  void ends_of_edge(double);
1017  void find_outside(double);
1018  public:
1019  Square();
1020  ~Square();
1021  void init(double**,int*,double*,double*);
1022  void construct_lines(double);
1023  int is_ambiguous();
1024  int get_Nlines();
1025  Line* get_lines();
1026 };
1027 
1035 {
1036  cuts = new double*[MAX_POINTS];
1037  out = new double*[MAX_POINTS];
1038  points = new double*[SQUARE_DIM];
1039  const_i = new int[DIM-SQUARE_DIM];
1040  const_value = new double[DIM-SQUARE_DIM];
1041  lines = new Line[MAX_LINES];
1042  for (int i=0; i < SQUARE_DIM; i++) {
1043  points[i] = new double[SQUARE_DIM];
1044  }
1045  for (int i=0; i < MAX_POINTS; i++) {
1046  cuts[i] = new double[SQUARE_DIM];
1047  out[i] = new double[SQUARE_DIM];
1048  }
1049  int Npoints = 2;
1050  points_temp = new double*[SQUARE_DIM];
1051  out_temp = new double[DIM];
1052  for (int j=0; j < Npoints; j++) {
1053  points_temp[j] = new double[DIM];
1054  }
1055  ambiguous = 0;
1056 }
1057 
1064 {
1065  for (int i=0; i < DIM-SQUARE_DIM; i++) {
1066  delete[] points[i];
1067  }
1068  delete[] points;
1069  for (int i=0; i < MAX_POINTS; i++) {
1070  delete[] cuts[i];
1071  delete[] out[i];
1072  }
1073  delete[] cuts;
1074  delete[] out;
1075  delete[] const_i;
1076  delete[] const_value;
1077  delete[] lines;
1078  for (int i=0; i < SQUARE_DIM; i++) {
1079  delete[] points_temp[i];
1080  }
1081  delete[] points_temp;
1082  delete[] out_temp;
1083 }
1084 
1097 void Square::init(double **sq, int *c_i, double *c_v, double *dex)
1098 {
1099  for (int i=0; i < SQUARE_DIM; i++) {
1100  for (int j=0; j < SQUARE_DIM; j++) {
1101  points[i][j] = sq[i][j];
1102  }
1103  }
1104  for (int i=0; i < DIM-SQUARE_DIM; i++) {
1105  const_i[i] = c_i[i];
1106  const_value[i] = c_v[i];
1107  }
1108  dx = dex;
1109  x1 = -1;
1110  x2 = -1;
1111  for (int i=0; i < DIM; i++) {
1112  if ( i != const_i[0] && i != const_i[1] ) {
1113  if ( x1 < 0 ) {
1114  x1 = i;
1115  } else {
1116  x2 = i;
1117  }
1118  }
1119  }
1120  //We need to set these to zero so when this function is called
1121  //again we know that nothing has been done for this square
1122  Ncuts = 0;
1123  Nlines = 0;
1124  ambiguous = 0;
1125 }
1126 
1134 void Square::construct_lines(double E0)
1135 {
1136  //First we check the corner points and see if there are any lines
1137  int above=0;
1138  for (int i=0; i < DIM-SQUARE_DIM; i++) {
1139  for (int j=0; j < DIM-SQUARE_DIM; j++) {
1140  if ( points[i][j] >= E0 )
1141  above++;
1142  }
1143  }
1144  //If all corners are above or below the surface value, no lines in this
1145  //square
1146  if ( above == 0 || above == 4 ) {
1147  Nlines = 0;
1148  return;
1149  }
1150  //First we find the cut points and the points which are always outside of the
1151  //surface. Also find_outside() arranges cuts so that first two cuts form a line
1152  //as defined in the algorithm (in case there are 4 cuts)
1153  ends_of_edge(E0);
1154  if ( Ncuts > 0 )
1155  find_outside(E0);
1156  //Then we go through the cut points and form the line elements
1157  for (int i=0; i < Ncuts; i++) {
1158  points_temp[i%2][x1] = cuts[i][0];
1159  points_temp[i%2][x2] = cuts[i][1];
1160  points_temp[i%2][const_i[0]] = const_value[0];
1161  points_temp[i%2][const_i[1]] = const_value[1];
1162  //When we have inserted both endpoints we insert outside point
1163  //and we are ready to create line element.
1164  if ( i%2 == 1 ) {
1165  out_temp[x1] = out[i/2][0];
1166  out_temp[x2] = out[i/2][1];
1167  out_temp[const_i[0]] = const_value[0];
1168  out_temp[const_i[1]] = const_value[1];
1169  lines[i/2].init(points_temp,out_temp,const_i);
1170  Nlines++;
1171  }
1172  }
1173 }
1174 
1192 void Square::ends_of_edge(double E0)
1193 {
1194  //Edge 1
1195  if ( (points[0][0]-E0)*(points[1][0]-E0) < 0 ) {
1196  cuts[Ncuts][0] = (points[0][0]-E0)/(points[0][0]-points[1][0])*dx[x1];
1197  cuts[Ncuts][1] = 0;
1198  Ncuts++;
1199  } else if ( points[0][0] == E0 && points[1][0] < E0 ) {
1200  cuts[Ncuts][0] = 1e-9*dx[x1];
1201  cuts[Ncuts][1] = 0;
1202  Ncuts++;
1203  } else if ( points[1][0] == E0 && points[0][0] < E0 ) {
1204  cuts[Ncuts][0] = (1.0-1e-9)*dx[x1];
1205  cuts[Ncuts][1] = 0;
1206  Ncuts++;
1207  }
1208  //Edge 2
1209  if ( (points[0][0]-E0)*(points[0][1]-E0) < 0 ) {
1210  cuts[Ncuts][0] = 0;
1211  cuts[Ncuts][1] = (points[0][0]-E0)/(points[0][0]-points[0][1])*dx[x2];
1212  Ncuts++;
1213  } else if ( points[0][0] == E0 && points[0][1] < E0 ) {
1214  cuts[Ncuts][0] = 0;
1215  cuts[Ncuts][1] = 1e-9*dx[x2];
1216  Ncuts++;
1217  } else if ( points[0][1] == E0 && points[0][0] < E0 ) {
1218  cuts[Ncuts][0] = 0;
1219  cuts[Ncuts][1] = (1.0-1e-9)*dx[x2];
1220  Ncuts++;
1221  }
1222  //Edge 3
1223  if ( (points[1][0]-E0)*(points[1][1]-E0) < 0 ) {
1224  cuts[Ncuts][0] = dx[x1];
1225  cuts[Ncuts][1] = (points[1][0]-E0)/(points[1][0]-points[1][1])*dx[x2];
1226  Ncuts++;
1227  } else if ( points[1][0] == E0 && points[1][1] < E0 ) {
1228  cuts[Ncuts][0] = dx[x1];
1229  cuts[Ncuts][1] = 1e-9*dx[x2];
1230  Ncuts++;
1231  } else if ( points[1][1] == E0 && points[1][0] < E0 ) {
1232  cuts[Ncuts][0] = dx[x1];
1233  cuts[Ncuts][1] = (1.0-1e-9)*dx[x2];
1234  Ncuts++;
1235  }
1236  //Edge 4
1237  if ( (points[0][1]-E0)*(points[1][1]-E0) < 0 ) {
1238  cuts[Ncuts][0] = (points[0][1]-E0)/(points[0][1]-points[1][1])*dx[x1];
1239  cuts[Ncuts][1] = dx[x2];
1240  Ncuts++;
1241  } else if ( points[0][1] == E0 && points[1][1] < E0 ) {
1242  cuts[Ncuts][0] = 1e-9*dx[x1];
1243  cuts[Ncuts][1] = dx[x2];
1244  Ncuts++;
1245  } else if ( points[1][1] == E0 && points[0][1] < E0 ) {
1246  cuts[Ncuts][0] = (1.0-1e-9)*dx[x1];
1247  cuts[Ncuts][1] = dx[x2];
1248  Ncuts++;
1249  }
1250  if ( Ncuts != 0 && Ncuts != 2 && Ncuts != 4 ) {
1251  cout << "Error in EndsOfEdge: Ncuts " << Ncuts << endl;
1252  exit(1);
1253  }
1254 }
1255 
1263 void Square::find_outside(double E0)
1264 {
1265  if ( Ncuts == 4 ) { //Here the surface is ambiguous
1266  ambiguous = 1;
1267  //Let's calculate the value in the middle of the square
1268  double Emid = 0;
1269  for (int i=0; i < 2; i++) {
1270  for (int j=0; j < 2; j++) {
1271  Emid += 0.25*points[i][j];
1272  }
1273  }
1274  //The default is that cuts are connected as \\ here
1275  //If both Emid and (0,0) are above or below the criterion
1276  //the cuts should be like // and we have to switch order in cuts
1277  if ( (points[0][0] < E0 && Emid < E0) || (points[0][0] > E0 && Emid > E0) ) {
1278  for (int i=0; i < 2; i++) {
1279  double temp = cuts[1][i];
1280  cuts[1][i] = cuts[2][i];
1281  cuts[2][i] = temp;
1282  }
1283  }
1284  //The center is below, so the middle point is always outside
1285  //the surface
1286  if ( (Emid-E0) < 0 ) {
1287  for (int i=0; i < 2; i++) {
1288  for (int j=0; j < 2; j++) {
1289  if ( j == 0 )
1290  out[i][j] = 0.5*dx[x1];
1291  else
1292  out[i][j] = 0.5*dx[x2];
1293  }
1294  }
1295  } else { // The center is above
1296  // Cuts are \\ here so bl and tr corners are outside
1297  if ( (points[0][0]-E0) < 0 ) {
1298  for (int i=0; i < 2; i++) {
1299  out[0][i] = 0;
1300  if ( i == 0 )
1301  out[1][i] = dx[x1];
1302  else
1303  out[1][i] = dx[x2];
1304  }
1305  // Cuts are // here so br and tl corners are outside
1306  } else {
1307  out[0][0] = dx[x1];
1308  out[0][1] = 0;
1309  out[1][0] = 0;
1310  out[1][1] = dx[x2];
1311  }
1312  }
1313  } else { //This is the normal case (not ambiguous)
1314  for (int i=0; i < 2; i++) {
1315  for (int j=0; j < 2; j++) {
1316  out[i][j] = 0;
1317  }
1318  }
1319  int Nout = 0;
1320  for (int i=0; i < 2; i++) {
1321  for (int j=0; j < 2; j++) {
1322  if ( points[i][j] < E0 ) {
1323  out[0][0] += i*dx[x1];
1324  out[0][1] += j*dx[x2];
1325  Nout++;
1326  }
1327  }
1328  }
1329  if ( Nout > 0 ) {
1330  for (int i=0; i < 2; i++) {
1331  for (int j=0; j < 2; j++) {
1332  out[i][j] = out[i][j]/double(Nout);
1333  }
1334  }
1335  }
1336  }
1337 }
1338 
1347 {
1348  return ambiguous;
1349 }
1350 
1358 int Square::get_Nlines()
1359 {
1360  return Nlines;
1361 }
1362 
1371 {
1372  return lines;
1373 }
1374 
1375 
1382 class Cube
1383 {
1384  private:
1385  static const int DIM = 4;
1386  static const int CUBE_DIM = 4;
1387  static const int MAX_POLY = 8;
1388  static const int NSQUARES = 6;
1389  static const int STEPS = 2;
1390  double ***cube;
1391  Line **lines;
1392  Polygon *polygons;
1393  Square *squares;
1394  int Nlines;
1395  int Npolygons;
1396  int ambiguous;
1397  int const_i;
1398  double const_value;
1399  int x1,x2,x3;
1400  double *dx;
1401  void split_to_squares();
1402  void check_ambiguous(int);
1403  public:
1404  Cube();
1405  ~Cube();
1406  void init(double***&,int,double,double*&);
1407  void construct_polygons(double);
1408  int get_Nlines();
1409  int get_Npolygons();
1410  int is_ambiguous();
1411  Polygon* get_polygons();
1412 };
1413 
1419 Cube::Cube()
1420 {
1421  cube = new double**[STEPS];
1422  for (int i=0; i < STEPS; i++) {
1423  cube[i] = new double*[STEPS];
1424  for (int j=0; j < STEPS; j++) {
1425  cube[i][j] = new double[STEPS];
1426  }
1427  }
1428  lines = new Line*[NSQUARES*2]; //Each square may have max. 2 lines
1429  polygons = new Polygon[MAX_POLY];
1430  squares = new Square[NSQUARES];
1431 }
1432 
1438 Cube::~Cube()
1439 {
1440  for (int i=0; i < STEPS; i++) {
1441  for (int j=0; j < STEPS; j++) {
1442  delete[] cube[i][j];
1443  }
1444  delete[] cube[i];
1445  }
1446  delete[] cube;
1447  delete[] lines;
1448  delete[] polygons;
1449  delete[] squares;
1450 }
1451 
1463 void Cube::init(double ***&c, int c_i, double c_v, double *&dex)
1464 {
1465  const_i = c_i;
1466  const_value = c_v;
1467  dx = dex;
1468  //Here we fix the non-zero indices
1469  x1 = -1;
1470  x2 = -1;
1471  x3 = -1;
1472  for (int i=0; i < DIM; i++) {
1473  if ( i != c_i ) {
1474  if ( x1 < 0 ) {
1475  x1 = i;
1476  } else if ( x2 < 0 ) {
1477  x2 = i;
1478  } else {
1479  x3 = i;
1480  }
1481  }
1482  }
1483  for (int i=0; i < STEPS; i++) {
1484  for (int j=0; j < STEPS; j++) {
1485  for (int k=0; k < STEPS; k++) {
1486  cube[i][j][k] = c[i][j][k];
1487  }
1488  }
1489  }
1490  //We need to set these to zero so when this function is called
1491  //again we know that nothing has been done for this cube
1492  Nlines = 0;
1493  Npolygons = 0;
1494  ambiguous = 0;
1495 }
1496 
1503 {
1504  double **sq = new double*[STEPS];
1505  int *c_i = new int[STEPS];
1506  double *c_v = new double[STEPS];
1507  for (int i=0; i < STEPS; i++) {
1508  sq[i] = new double[STEPS];
1509  }
1510  int Nsquares = 0;
1511  for (int i=0; i < DIM; i++) {
1512  //i is the index which is kept constant, thus we ignore the index which
1513  //is constant in this cube
1514  if ( i != const_i ) {
1515  c_i[0] = const_i;
1516  c_i[1] = i;
1517  for (int j=0; j < STEPS; j++) {
1518  c_v[0] = const_value;
1519  c_v[1] = j*dx[i];
1520  for (int ci1=0; ci1 < STEPS; ci1++) {
1521  for (int ci2=0; ci2 < STEPS; ci2++) {
1522  if ( i == x1 ) {
1523  sq[ci1][ci2] = cube[j][ci1][ci2];
1524  } else if ( i == x2 ) {
1525  sq[ci1][ci2] = cube[ci1][j][ci2];
1526  } else {
1527  sq[ci1][ci2] = cube[ci1][ci2][j];
1528  }
1529  }
1530  }
1531  squares[Nsquares].init(sq,c_i,c_v,dx);
1532  Nsquares++;
1533  }
1534  }
1535  }
1536  for (int i=0; i < STEPS; i++) {
1537  delete[] sq[i];
1538  }
1539  delete[] sq;
1540  delete[] c_i;
1541  delete[] c_v;
1542 }
1543 
1552 void Cube::construct_polygons(double value0)
1553 {
1554  //Let's start by splitting the cube to squares and finding
1555  //the lines from them
1556  split_to_squares();
1557  for (int i=0; i < NSQUARES; i++) {
1558  squares[i].construct_lines(value0);
1559  }
1560  //Then we make a table which contains pointers to the lines
1561  Nlines = 0;
1562  for (int i=0; i < NSQUARES; i++) {
1563  int Nline = squares[i].get_Nlines();
1564  Line *l = squares[i].get_lines();
1565  for (int j=0; j < Nline; j++) {
1566  lines[Nlines] = &l[j];
1567  double *p = lines[Nlines]->get_start();
1568  p = lines[Nlines]->get_end();
1569  Nlines++;
1570  }
1571  l = NULL;
1572  }
1573  //If no lines were found we may exit. This can happen only in 4D case
1574  if ( Nlines == 0 ) {
1575  return;
1576  }
1577  //Then we check if the surface is ambiguous and continue accordingly
1578  check_ambiguous(Nlines);
1579  if ( ambiguous > 0 ) {
1580  //Surface is ambiguous, so let's connect the lines to polygons and see how
1581  //many polygons we have
1582  int *not_used = new int[Nlines];
1583  for (int i=0; i < Nlines; i++) {
1584  not_used[i] = 1;
1585  }
1586  int used = 0; //this keeps track how many lines we have used
1587  //We may found several polygons with this
1588  do {
1589  if ( Nlines - used < 3 ) {
1590  cout << "Error: cannot construct polygon from " << Nlines -used << " lines" << endl;
1591  exit(1);
1592  }
1593  //First we initialize polygon
1594  polygons[Npolygons].init(const_i);
1595  //Then we go through all lines and try to add them to polygon
1596  for (int i=0; i < Nlines; i++) {
1597  if ( not_used[i] ) {
1598  //add_line returns true if line is succesfully added
1599  if ( polygons[Npolygons].add_line(lines[i],0) ) {
1600  not_used[i]=0;
1601  used++;
1602  //if line is succesfully added we start the loop from the
1603  //beginning
1604  i=0;
1605  }
1606  }
1607  }
1608  //When we have reached this point one complete polygon is formed
1609  Npolygons++;
1610  } while ( used < Nlines );
1611  delete[] not_used;
1612  } else {
1613  //Surface is not ambiguous, so we have only one polygons and all lines
1614  //can be added to it without ordering them
1615  polygons[Npolygons].init(const_i);
1616  for (int i=0; i < Nlines; i++) {
1617  polygons[Npolygons].add_line(lines[i],1);
1618  }
1619  Npolygons++;
1620  }
1621 }
1622 
1628 void Cube::check_ambiguous(int Nlines)
1629 {
1630  //First we check if any squares may have ambiguous elements
1631  for (int i=0; i < NSQUARES; i++) {
1632  if ( squares[i].is_ambiguous() ) {
1633  ambiguous++;
1634  }
1635  }
1636  //If the surface is not ambigous already, it is still possible to
1637  //have a ambiguous case if we have exatcly 6 lines, i.e. the surface
1638  //elements are at the opposite corners
1639  if ( ambiguous == 0 && Nlines == 6 ) {
1640  ambiguous++;
1641  }
1642 }
1643 
1652 int Cube::is_ambiguous()
1653 {
1654  return ambiguous;
1655 }
1656 
1664 int Cube::get_Nlines()
1665 {
1666  return Nlines;
1667 }
1668 
1676 int Cube::get_Npolygons()
1677 {
1678  return Npolygons;
1679 }
1680 
1689 {
1690  return polygons;
1691 }
1692 
1699 class Hypercube
1700 {
1701  private:
1702  static const int DIM = 4;
1703  static const int MAX_POLY = 10;
1704  static const int NCUBES = 8;
1705  static const int STEPS = 2;
1706  double ****hcube;
1707  Polyhedron *polyhedrons;
1708  Polygon **polygons;
1709  Cube *cubes;
1710  int Npolyhedrons;
1711  int ambiguous;
1712  int x1,x2,x3,x4;
1713  double *dx;
1714  void split_to_cubes();
1715  void check_ambiguous(double);
1716  public:
1717  Hypercube();
1718  ~Hypercube();
1719  void init(double****,double*);
1720  void construct_polyhedrons(double);
1721  int get_Npolyhedrons();
1722  Polyhedron* get_polyhedrons();
1723 };
1724 
1731 {
1732  hcube = new double***[STEPS];
1733  for (int i=0; i < STEPS; i++) {
1734  hcube[i] = new double**[STEPS];
1735  for (int j=0; j < STEPS; j++) {
1736  hcube[i][j] = new double*[STEPS];
1737  for (int k=0; k < STEPS; k++) {
1738  hcube[i][j][k] = new double[STEPS];
1739  }
1740  }
1741  }
1742  polyhedrons = new Polyhedron[MAX_POLY];
1743  polygons = new Polygon*[NCUBES*10];
1744  cubes = new Cube[NCUBES];
1745 }
1746 
1753 {
1754  for (int i=0; i < STEPS; i++) {
1755  for (int j=0; j < STEPS; j++) {
1756  for (int k=0; k < STEPS; k++) {
1757  delete[] hcube[i][j][k];
1758  }
1759  delete[] hcube[i][j];
1760  }
1761  delete[] hcube[i];
1762  }
1763  delete[] hcube;
1764  delete[] polyhedrons;
1765  delete[] polygons;
1766  delete[] cubes;
1767 }
1768 
1778 void Hypercube::init(double ****c, double *dex)
1779 {
1780  dx = dex;
1781  //Here we fix the non-zero indices
1782  x1 = 0;
1783  x2 = 1;
1784  x3 = 2;
1785  x4 = 3;
1786  for (int i=0; i < STEPS; i++) {
1787  for (int j=0; j < STEPS; j++) {
1788  for (int k=0; k < STEPS; k++) {
1789  for (int l=0; l < STEPS; l++) {
1790  hcube[i][j][k][l] = c[i][j][k][l];
1791  }
1792  }
1793  }
1794  }
1795  //We need to set these to zero so we can use this function to initialize
1796  //many hypercubes
1797  Npolyhedrons = 0;
1798  ambiguous = 0;
1799 }
1800 
1807 {
1808  double ***cu = new double**[STEPS];
1809  for (int i=0; i < STEPS; i++) {
1810  cu[i] = new double*[STEPS];
1811  for (int j=0; j < STEPS; j++) {
1812  cu[i][j] = new double[STEPS];
1813  }
1814  }
1815  int Ncubes = 0;
1816  for (int i=0; i < DIM; i++) {
1817  //i is the index which is kept constant, thus we ignore the index which
1818  //is constant in this cube
1819  int c_i = i;
1820  for (int j=0; j < STEPS; j++) {
1821  double c_v = j*dx[i];
1822  for (int ci1=0; ci1 < STEPS; ci1++) {
1823  for (int ci2=0; ci2 < STEPS; ci2++) {
1824  for (int ci3=0; ci3 < STEPS; ci3++) {
1825  if ( i == x1 ) {
1826  cu[ci1][ci2][ci3] = hcube[j][ci1][ci2][ci3];
1827  } else if ( i == x2 ) {
1828  cu[ci1][ci2][ci3] = hcube[ci1][j][ci2][ci3];
1829  } else if ( i == x3 ) {
1830  cu[ci1][ci2][ci3] = hcube[ci1][ci2][j][ci3];
1831  } else {
1832  cu[ci1][ci2][ci3] = hcube[ci1][ci2][ci3][j];
1833  }
1834  }
1835  }
1836  }
1837  cubes[Ncubes].init(cu,c_i,c_v,dx);
1838  Ncubes++;
1839  }
1840  }
1841  for (int i=0; i < STEPS; i++) {
1842  for (int j=0; j < STEPS; j++) {
1843  delete[] cu[i][j];
1844  }
1845  delete[] cu[i];
1846  }
1847  delete[] cu;
1848 }
1849 
1858 void Hypercube::construct_polyhedrons(double value0)
1859 {
1860  split_to_cubes();
1861  for (int i=0; i < NCUBES; i++) {
1862  cubes[i].construct_polygons(value0);
1863  }
1864  int Npolygons = 0;
1865  //then polygons are loaded to table
1866  for (int i=0; i < NCUBES; i++) {
1867  int Npoly = cubes[i].get_Npolygons();
1868  Polygon *p = cubes[i].get_polygons();
1869  for (int j=0; j < Npoly; j++) {
1870  polygons[Npolygons] = &p[j];
1871  Npolygons++;
1872  }
1873  }
1874  check_ambiguous(value0);
1875  if ( ambiguous > 0 ) {
1876  //Here surface might be ambiguous and we need to connect the polygons and
1877  //see how many polyhedrons we have
1878  int *not_used = new int[Npolygons];
1879  for (int i=0; i < Npolygons; i++) {
1880  not_used[i] = 1;
1881  }
1882  int used = 0; //this keeps track how many lines we have used
1883  //We may found several polyhedrons with this
1884  do {
1885  //First we initialize polyhedron
1886  polyhedrons[Npolyhedrons].init();
1887  //Then we go through all polygons and try to add them to polyhedron
1888  for (int i=0; i < Npolygons; i++) {
1889  if ( not_used[i] ) {
1890  //add_polygon returns true if the polygon is succesfully added
1891  if ( polyhedrons[Npolyhedrons].add_polygon(polygons[i],0) ) {
1892  not_used[i]=0;
1893  used++;
1894  //if polygon is succesfully added we start the loop from the
1895  //beginning
1896  i=0;
1897  }
1898  }
1899  }
1900  //When we have reached this point one complete polyhedron is formed
1901  Npolyhedrons++;
1902  } while ( used < Npolygons );
1903  delete[] not_used;
1904  /*if ( ambiguous == 0 && Npolyhedrons != 1 ) {
1905  cout << "error" << endl;
1906  }*/
1907  } else {
1908  //Here surface cannot be ambiguous and all polygons can be added to
1909  //the polygehdron without ordering them
1910  polyhedrons[Npolyhedrons].init();
1911  for (int i=0; i < Npolygons; i++) {
1912  polyhedrons[Npolyhedrons].add_polygon(polygons[i],1);
1913  }
1914  //When we have reached this point one complete polyhedron is formed
1915  Npolyhedrons++;
1916  }
1917 }
1918 
1924 void Hypercube::check_ambiguous(double value0)
1925 {
1926  for (int i=0; i < NCUBES; i++) {
1927  if ( cubes[i].is_ambiguous() ) {
1928  ambiguous++;
1929  }
1930  }
1931  if ( ambiguous == 0 ) {
1932  int Nlines = 0;
1933  for (int i=0; i < NCUBES; i++) {
1934  Nlines += cubes[i].get_Nlines();
1935  }
1936  int points = 0;
1937  for (int i1=0; i1 < STEPS; i1++) {
1938  for (int i2=0; i2 < STEPS; i2++) {
1939  for (int i3=0; i3 < STEPS; i3++) {
1940  for (int i4=0; i4 < STEPS; i4++) {
1941  if ( hcube[i1][i2][i3][i4] < value0 ) {
1942  points++;
1943  }
1944  }
1945  }
1946  }
1947  }
1948  if ( points > 8 ) {
1949  points = 16-points;
1950  }
1951  /* these are not needed
1952  if ( Nlines == 42 ) {
1953  //ambiguous++;
1954  } else if ( Nlines == 36 && ( points == 5 || points == 4 ) ) {
1955  //ambiguous++;
1956  } else if ( Nlines == 30 && points == 3 ) {
1957  //ambiguous++;
1958  }*/
1959  if ( Nlines == 24 && points == 2 ) {
1960  ambiguous++;
1961  }
1962  }
1963 }
1964 
1973 {
1974  return Npolyhedrons;
1975 }
1976 
1985 {
1986  return polyhedrons;
1987 }
1988 
1999 class Cornelius
2000 {
2001  private:
2002  static const int STEPS = 2;
2003  static const int DIM = 4;
2004  static const int MAX_ELEMENTS = 10;
2005  int Nelements;
2006  double **normals;
2007  double **centroids;
2008  int cube_dim;
2009  int initialized;
2010  int print_initialized;
2011  double value0;
2012  double *dx;
2013  ofstream output_print;
2014  void surface_3d(double***,double*,int);
2015  Square cu2d;
2016  Cube cu3d;
2017  Hypercube cu4d;
2018  public:
2019  Cornelius();
2020  ~Cornelius();
2021  void init(int,double,double*);
2022  void init_print(string);
2023  void find_surface_2d(double**);
2024  void find_surface_3d(double***);
2025  void find_surface_3d_print(double***,double*);
2026  void find_surface_4d(double****);
2027  int get_Nelements();
2028  double **get_normals();
2029  double **get_centroids();
2030  double **get_normals_4d();
2031  double **get_centroids_4d();
2032  double get_centroid_elem(int,int);
2033  double get_normal_elem(int,int);
2034 };
2035 
2042 {
2043  Nelements = 0;
2044  initialized = 0;
2045  print_initialized = 0;
2046  normals = new double*[MAX_ELEMENTS];
2047  centroids = new double*[MAX_ELEMENTS];
2048  for (int i=0; i < MAX_ELEMENTS; i++) {
2049  normals[i] = new double[DIM];
2050  centroids[i] = new double[DIM];
2051  }
2052 }
2053 
2060 {
2061  for (int i=0; i < MAX_ELEMENTS; i++) {
2062  delete[] normals[i];
2063  delete[] centroids[i];
2064  }
2065  delete[] normals;
2066  delete[] centroids;
2067  if ( initialized ) {
2068  delete[] dx;
2069  }
2070  //If file for printing was opened we close it here.
2071  if ( print_initialized ) {
2072  output_print.close();
2073  }
2074 }
2075 
2087 void Cornelius::init(int d, double v0, double *dex)
2088 {
2089  cube_dim = d;
2090  value0 = v0;
2091  if ( initialized != 1 ) {
2092  dx = new double[DIM];
2093  }
2094  for (int i=0; i < DIM; i++) {
2095  if ( i < DIM-cube_dim ) {
2096  dx[i] = 1;
2097  } else {
2098  dx[i] = dex[i-(DIM-cube_dim)];
2099  }
2100  }
2101  initialized = 1;
2102 }
2103 
2113 void Cornelius::init_print(string filename)
2114 {
2115  output_print.open(filename.c_str());
2116  print_initialized = 1;
2117 }
2118 
2127 void Cornelius::find_surface_2d(double **cube)
2128 {
2129  if ( !initialized || cube_dim != 2 ) {
2130  cout << "Cornelius not initialized for 2D case" << endl;
2131  exit(1);
2132  }
2133  int *c_i = new int[cube_dim];
2134  double *c_v = new double[cube_dim];
2135  c_i[0] = 0;
2136  c_i[1] = 1;
2137  c_v[0] = 0;
2138  c_v[1] = 0;
2139  cu2d.init(cube,c_i,c_v,dx);
2140  cu2d.construct_lines(value0);
2141  Nelements = cu2d.get_Nlines();
2142  Line *l = cu2d.get_lines();
2143  for (int i=0; i < Nelements; i++) {
2144  for (int j=0; j < DIM; j++) {
2145  normals[i][j] = l[i].get_normal()[j];
2146  centroids[i][j] = l[i].get_centroid()[j];
2147  }
2148  }
2149  delete[] c_i;
2150  delete[] c_v;
2151 }
2152 
2161 void Cornelius::find_surface_3d(double ***cube)
2162 {
2163  double *pos = NULL;
2164  surface_3d(cube,pos,0);
2165 }
2166 
2177 void Cornelius::find_surface_3d_print(double ***cube, double *pos)
2178 {
2179  surface_3d(cube,pos,1);
2180 }
2181 
2192 void Cornelius::surface_3d(double ***cube, double *pos, int do_print)
2193 {
2194  if ( !initialized || cube_dim != 3 ) {
2195  cout << "Cornelius not initialized for 3D case" << endl;
2196  exit(1);
2197  }
2198  //First we check if the cube actually contains surface elements.
2199  //If all or none of the elements are below the criterion, no surface
2200  //elements exist.
2201  int above = 0;
2202  for (int i=0; i < STEPS; i++) {
2203  for (int j=0; j < STEPS; j++) {
2204  for (int k=0; k < STEPS; k++) {
2205  if ( cube[i][j][k] >= value0 )
2206  above++;
2207  }
2208  }
2209  }
2210  if ( above == 0 || above == 8 ) {
2211  //No elements in this cube
2212  Nelements = 0;
2213  return;
2214  }
2215  //This cube has surface elements, so let's start by constructing
2216  //the cube.
2217  int c_i = 0;
2218  double c_v = 0;
2219  cu3d.init(cube,c_i,c_v,dx);
2220  //Then we find the elements
2221  cu3d.construct_polygons(value0);
2222  //Now let's get the information about the elements
2223  Nelements = cu3d.get_Npolygons();
2224  Polygon *p = cu3d.get_polygons();
2225  for (int i=0; i < Nelements; i++) {
2226  //Here we always work with 4-dimensions
2227  for (int j=0; j < DIM; j++) {
2228  normals[i][j] = p[i].get_normal()[j];
2229  centroids[i][j] = p[i].get_centroid()[j];
2230  }
2231  //If we want to print the actual triangles, which are found, we must do it here
2232  //before polygons are removed from the memory.
2233  if ( print_initialized && do_print ) {
2234  p[i].print(output_print,pos);
2235  }
2236  }
2237 }
2238 
2248 void Cornelius::find_surface_4d(double ****cube)
2249 {
2250  if ( !initialized || cube_dim != 4 ) {
2251  cout << "Cornelius not initialized for 4D case" << endl;
2252  exit(1);
2253  }
2254  //First we check if the cube actually contains surface elements.
2255  //If all or none of the elements are below the criterion, no surface
2256  //elements exist.
2257  int above = 0;
2258  for (int i=0; i < STEPS; i++) {
2259  for (int j=0; j < STEPS; j++) {
2260  for (int k=0; k < STEPS; k++) {
2261  for (int l=0; l < STEPS; l++) {
2262  if ( cube[i][j][k][l] >= value0 )
2263  above++;
2264  }
2265  }
2266  }
2267  }
2268  if ( above == 0 || above == 16 ) {
2269  //No elements in this cube
2270  Nelements = 0;
2271  return;
2272  }
2273  //This cube has surface elements, so let's start by constructing
2274  //the hypercube.
2275  cu4d.init(cube,dx);
2276  //Then we find the elements
2277  cu4d.construct_polyhedrons(value0);
2278  //Now let's get the information about the elements
2279  Nelements = cu4d.get_Npolyhedrons();
2280  Polyhedron *p = cu4d.get_polyhedrons();
2281  for (int i=0; i < Nelements; i++) {
2282  for (int j=0; j < DIM; j++) {
2283  centroids[i][j] = p[i].get_centroid()[j];
2284  normals[i][j] = p[i].get_normal()[j];
2285  }
2286  }
2287 }
2288 
2297 {
2298  return Nelements;
2299 }
2300 
2312 double** Cornelius::get_centroids_4d()
2313 {
2314  double **vect = new double*[Nelements];
2315  for (int i=0; i < Nelements; i++) {
2316  vect[i] = new double[DIM];
2317  for (int j=0; j < DIM; j++) {
2318  vect[i][j] = centroids[i][j];
2319  }
2320  }
2321  return vect;
2322 }
2323 
2336 double** Cornelius::get_normals_4d()
2337 {
2338  double **vect = new double*[Nelements];
2339  for (int i=0; i < Nelements; i++) {
2340  vect[i] = new double[DIM];
2341  for (int j=0; j < DIM; j++) {
2342  vect[i][j] = normals[i][j];
2343  }
2344  }
2345  return vect;
2346 }
2347 
2358 double** Cornelius::get_centroids()
2359 {
2360  double **vect = new double*[Nelements];
2361  for (int i=0; i < Nelements; i++) {
2362  vect[i] = new double[cube_dim];
2363  for (int j=0; j < cube_dim; j++) {
2364  vect[i][j] = centroids[i][j+(DIM-cube_dim)];
2365  }
2366  }
2367  return vect;
2368 }
2369 
2381 double** Cornelius::get_normals()
2382 {
2383  double **vect = new double*[Nelements];
2384  for (int i=0; i < Nelements; i++) {
2385  vect[i] = new double[cube_dim];
2386  for (int j=0; j < cube_dim; j++) {
2387  vect[i][j] = normals[i][j+(DIM-cube_dim)];
2388  }
2389  }
2390  return vect;
2391 }
2392 
2404 double Cornelius::get_centroid_elem(int i, int j)
2405 {
2406  if ( i >= Nelements || j >= cube_dim ) {
2407  cout << "Cornelius error: asking for an element which does not exist." << endl;
2408  exit(1);
2409  }
2410  return centroids[i][j+(DIM-cube_dim)];
2411 }
2412 
2425 double Cornelius::get_normal_elem(int i, int j)
2426 {
2427  if ( i >= Nelements || j >= cube_dim ) {
2428  cout << "Cornelius error: asking for an element which does not exist." << endl;
2429  exit(1);
2430  }
2431  return normals[i][j+(DIM-cube_dim)];
2432 }