closestOrder(const ObjectIntersection &aIntersection, const ObjectIntersection &bIntersection) | Acts::ObjectIntersection< object_t, representation_t > | inlinestatic |
forwardOrder(const ObjectIntersection &aIntersection, const ObjectIntersection &bIntersection) | Acts::ObjectIntersection< object_t, representation_t > | inlinestatic |
index() const | Acts::ObjectIntersection< object_t, representation_t > | inline |
intersection() const | Acts::ObjectIntersection< object_t, representation_t > | inline |
invalid() | Acts::ObjectIntersection< object_t, representation_t > | inlinestatic |
m_index | Acts::ObjectIntersection< object_t, representation_t > | private |
m_intersection | Acts::ObjectIntersection< object_t, representation_t > | private |
m_object | Acts::ObjectIntersection< object_t, representation_t > | private |
m_representation | Acts::ObjectIntersection< object_t, representation_t > | private |
object() const | Acts::ObjectIntersection< object_t, representation_t > | inline |
ObjectIntersection(const Intersection3D &intersection, const object_t *object, std::uint8_t index=0) | Acts::ObjectIntersection< object_t, representation_t > | inline |
ObjectIntersection(const Intersection3D &intersection, const object_t *object, const representation_t *representation, std::uint8_t index=0) | Acts::ObjectIntersection< object_t, representation_t > | inline |
ObjectIntersection()=default | Acts::ObjectIntersection< object_t, representation_t > | private |
operator bool() const | Acts::ObjectIntersection< object_t, representation_t > | inlineexplicit |
pathLength() const | Acts::ObjectIntersection< object_t, representation_t > | inline |
position() const | Acts::ObjectIntersection< object_t, representation_t > | inline |
representation() const | Acts::ObjectIntersection< object_t, representation_t > | inline |
status() const | Acts::ObjectIntersection< object_t, representation_t > | inline |