| accumulate(const Vector2 &lp, const MaterialSlab &mp, double pathCorrection=1.) | Acts::AccumulatedSurfaceMaterial | |
| accumulate(const Vector3 &gp, const MaterialSlab &mp, double pathCorrection=1.) | Acts::AccumulatedSurfaceMaterial | |
| accumulatedMaterial() const | Acts::AccumulatedSurfaceMaterial | inline |
| AccumulatedMatrix typedef | Acts::AccumulatedSurfaceMaterial | |
| AccumulatedSurfaceMaterial(double splitFactor=0.) | Acts::AccumulatedSurfaceMaterial | |
| AccumulatedSurfaceMaterial(const BinUtility &binUtility, double splitFactor=0.) | Acts::AccumulatedSurfaceMaterial | |
| AccumulatedSurfaceMaterial(const AccumulatedSurfaceMaterial &asma)=default | Acts::AccumulatedSurfaceMaterial | |
| AccumulatedSurfaceMaterial(AccumulatedSurfaceMaterial &&asma)=default | Acts::AccumulatedSurfaceMaterial | |
| AccumulatedVector typedef | Acts::AccumulatedSurfaceMaterial | |
| binUtility() const | Acts::AccumulatedSurfaceMaterial | inline |
| m_accumulatedMaterial | Acts::AccumulatedSurfaceMaterial | private |
| m_binUtility | Acts::AccumulatedSurfaceMaterial | private |
| m_splitFactor | Acts::AccumulatedSurfaceMaterial | private |
| operator=(AccumulatedSurfaceMaterial &&asma)=default | Acts::AccumulatedSurfaceMaterial | |
| operator=(const AccumulatedSurfaceMaterial &asma)=default | Acts::AccumulatedSurfaceMaterial | |
| splitFactor() const | Acts::AccumulatedSurfaceMaterial | inline |
| totalAverage() | Acts::AccumulatedSurfaceMaterial | |
| trackAverage(const std::vector< std::array< size_t, 3 >> &trackBins={}, bool emptyHit=false) | Acts::AccumulatedSurfaceMaterial | |
| trackAverage(const Vector3 &gp, bool emptyHit=false) | Acts::AccumulatedSurfaceMaterial | |
| trackVariance(const std::vector< std::array< size_t, 3 >> &trackBins, MaterialSlab slabReference, bool emptyHit=false) | Acts::AccumulatedSurfaceMaterial | |
| trackVariance(const Vector3 &gp, MaterialSlab slabReference, bool emptyHit=false) | Acts::AccumulatedSurfaceMaterial | |
| ~AccumulatedSurfaceMaterial()=default | Acts::AccumulatedSurfaceMaterial | |