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SimulationActor.hpp File Reference
#include "Acts/Material/ISurfaceMaterial.hpp"
#include "Acts/Propagator/ConstrainedStep.hpp"
#include "Acts/Surfaces/Surface.hpp"
#include "ActsFatras/EventData/Hit.hpp"
#include "ActsFatras/EventData/Particle.hpp"
#include "ActsFatras/Kernel/SimulationResult.hpp"
#include <algorithm>
#include <cassert>
#include <limits>
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Classes

struct  ActsFatras::detail::SimulationActor< generator_t, decay_t, interactions_t, hit_surface_selector_t >
 
struct  ActsFatras::detail::SimulationActor< generator_t, decay_t, interactions_t, hit_surface_selector_t >::ParticleNotAlive
 Abort if the particle was killed during a previous interaction. More...
 

Namespaces

namespace  ActsFatras
 
namespace  ActsFatras::detail