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Acts::FiniteStateMachine< Derived, States > Class Template Reference

#include <acts/blob/sPHENIX/Core/include/Acts/Utilities/FiniteStateMachine.hpp>

Classes

struct  Terminated
 

Public Types

using StateVariant = std::variant< Terminated, States...>
 

Public Member Functions

 FiniteStateMachine ()
 

Protected Types

using fsm_base = FiniteStateMachine< Derived, States...>
 
using event_return = std::optional< StateVariant >
 

Detailed Description

template<typename Derived, typename... States>
class Acts::FiniteStateMachine< Derived, States >

Implementation of a finite state machine engine

Allows setting up a system of states and transitions between them. States are definedd as empty structs (footprint: 1 byte). Transitions call functions using overload resolution. This works by subclassing this class, providing the deriving type as the first template argument (CRTP) and providing methods like

```cpp event_return on_event(const S&, const E&); ```

The arguments are the state S and the triggered event E. Their values can be discarded (you can attach values to events of course, if you like) The return type of these functions is effectively std::optional<State>, so you can either return std::nullopt to remain in the same state, or an instance of another state. That state will then become active.

You can also define a method template, which will serve as a catch-all handler (due to the fact that it will match any state/event combination):

```cpp template <typename State, typename Event> event_return on_event(const State&, const Event&) const { return Terminated{}; } ```

If for a given state and event no suitable overload of on_event (and you also haven't defined a catch-all as described above), a transition to Terminated will be triggered. This is essentially equivalent to the method template above.

If this triggers, it will switch to the Terminated state (which is always included in the FSM).

Additionally, the FSM will attempt to call functions like ```cpp void on_enter(const State&); void on_exit(const State&); ``` when entering/exiting a state. This can be used to perform actions regardless of the source or destination state in a transition to a given state. This is also fired in case a transition to Terminated occurs.

The base class also calls ```cpp void on_process(const Event&); void on_process(const State&, const Event&); void on_process(const State1& const Event&, const State2&); ``` during event processing, and allow for things like event and transition logging.

The on_event, on_enter, on_exit and on_process methods need to be implemented exhaustively, i.e. for all state/event combinations. This might require you to add catch-all no-op functions like ```cpp template <typename...Args> event_return on_event(Args&&...args) {} // noop ``` and so on.

The public interface for the user of the FSM are the ```cpp template <typename... Args> void setState(StateVariant state, Args&&... args);

template <typename Event, typename... Args> void dispatch(Event&& event, Args&&... args) { ```

setState triggers a transition to a given state, dispatch triggers processing on an event from the given state. Both will call the appropriate on_exit and on_enter overloads. Both also accept an arbitrary number of additional arguments that are passed to the on_event, on_exit and on_enter overloads.

Template Parameters
DerivedClass deriving from the FSM
StatesArgument pack with the state types that the FSM can be handled.

Definition at line 102 of file FiniteStateMachine.hpp.

View newest version in sPHENIX GitHub at line 102 of file FiniteStateMachine.hpp

Member Typedef Documentation

template<typename Derived, typename... States>
using Acts::FiniteStateMachine< Derived, States >::event_return = std::optional<StateVariant>
protected

Definition at line 118 of file FiniteStateMachine.hpp.

View newest version in sPHENIX GitHub at line 118 of file FiniteStateMachine.hpp

template<typename Derived, typename... States>
using Acts::FiniteStateMachine< Derived, States >::fsm_base = FiniteStateMachine<Derived, States...>
protected

Definition at line 116 of file FiniteStateMachine.hpp.

View newest version in sPHENIX GitHub at line 116 of file FiniteStateMachine.hpp

template<typename Derived, typename... States>
using Acts::FiniteStateMachine< Derived, States >::StateVariant = std::variant<Terminated, States...>

Variant type allowing tagged type erased storage of the current state of the FSM.

Definition at line 113 of file FiniteStateMachine.hpp.

View newest version in sPHENIX GitHub at line 113 of file FiniteStateMachine.hpp

Constructor & Destructor Documentation

template<typename Derived, typename... States>
Acts::FiniteStateMachine< Derived, States >::FiniteStateMachine ( )
inline

Default constructor. The default state is taken to be the first in the States template arguments

Definition at line 123 of file FiniteStateMachine.hpp.

View newest version in sPHENIX GitHub at line 123 of file FiniteStateMachine.hpp


The documentation for this class was generated from the following file: